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Name: Elvis Perry

Handle: Misterboogie


Evis Perry is a 3D Artist at Microsoft working with the HoloLens team. Elvis has over 17 years of Realtime/VR experience as a developer for various companies such as Sony, Disney, The Spiraloid Workshop, and Microsoft. His mission is to help create the Metaverse and to help define it's aesthetic and it's function.






Products I've worked on.


Project 2038 (Internal VR Project) Microsoft 2017

Windows Store Bag (Microsoft Windows Mixed Reality)

Cliff House (Microsoft Windows Mixed Reality) 2017

Nanite Fulcrum Issue 1. (Oculus Rift, Samsung) The Spiraloid Workshop 2016

Disney Infinity 3.0 (Xbox1, PS4) - Disney Interactive 2016

Disney Infinity 2.0 (Xbox360, PS3, Wii) - Disney Interactive 2014

Disney Infinity 1.0 (Xbox360, PS3, Wii) - Disney Interactive 2012

Epic Mickey (Wii) - Disney Interactive - 2010

Ultimate Band (Wii) - Fall Line, Disney Interactive - 2008

Narnia/Prince Caspian (DS) - Fall Line, Disney Interactive - 2008

Warhawk (PS3) - Incognito, Sony CoAmputer Entertainment merica - 2007

Goblin Commander (PS2, XBOX, Gamecube) - Jaleco Entertainment - 2005

Trailer Park Tycoon (PC) - Jaleco Entertainment - 2005

Dominion (PC) - Pharaoh Productions (never published)

Horizons (PC) - Artifact Entertainment - 2002



To create amazing VR experiences. Define the architecture of the Metaverse.








Visual Studio


Source Safe


Unreal ED

Adobe Suite



Work Experience

(Aug 2017 - Preset) Microsoft Windows Device Group/Analog, Bellevue WA.

Lead VR/AR Artist

I am currently involved with creating VR environments and UI/UX assets for Microsoft's Windows Mixed Reality platform.


(Oct 2016- Jan 2017) The Spiraloid Workshop, Seattle WA.

Lead Environment Artist

I was contrcted by the Spiraloid Workshop to create environments built in Unity for their VR comic book called Nanite Fulcrum. I Created two environments in 4 months. Each built from scratch and optimized in Unity. I had the opportunity to work with Bay Raitt, which was an amazing experience.


(March 2007 - March 2016) Disney Interactive, Salt Lake City, UT.

Senior 3D Artist

At Disney I am responsible for the modeling, texturing, lighting, animation, and finishing of low poly world levels, terrain, and props using Maya for use on the Wii and DS platforms.


(March 2005 - March 2007) Incognito SCEA, Salt Lake City, UT.

Senior 3D Graphics Modeler

At Incognito I was responsible for the modeling and texturing low poly world objects and terrain using Maya. I was also responsible for high poly modeling and normal map extraction.


(2002 - March 2004) Jaleco Entertainment Boulder, CO.

3D World Artist

At Jaleco I was responsible for the modeling and texturing low poly world objects and terrain using Maya. I was also responsible for the rigging and animation of some of these objects.


(2001 - 2002) Pharaoh Productions Boulder, CO.

Lead 3D Artist

At Pharaoh I was responsible for character modeling, texturing, rigging, rendering, world building, designing, and animation using Maya and Max for their MMORPG title called Dominion. I also established and documented character creation workflow.


(1999-2001) Artifact Entertainment Mesa, AZ.

3D Character Artist/Animator

At Artifact I was responsible for modeling, rigging, weighting, and animation of characters using Maya for their MMORPG title named Horizons. I helped train new artists in 3d graphic software. Created innovative animation rigs for game characters using Maya.



(1997-2000) University of Advancing Computer Technology Phoenix, AZ. Bachelors of Art in Multimedia Majored in Computer Animation. Digital Animation Production (D.A.P.)

(1995-1997) High Tech Institute Phoenix, AZ. Associates in Computer Aided Design. Learned the art of drafting, AutoCAD, and 3D studio.

References on request.